lers

Click here to edit subtitle

 

This page is devoted to displaying all of the pieces that have been completed for my version of Settlers of Catan 3D. I have separated this page into the various sections. Remember, the case has a page all on it's own so you won't see it on this page.

This is the forest tile and it produces lumber. We needed to create 7 of these.
This is the hill tile and it produces brick. We needed to create 7 of these.
This is the pasture tile and it produces wool. We needed to create 7 of these.
This is the field tile and it produces grain. We needed to create 7 of these.
This is the mountain tile and it produces ore. We needed to create 7 of these.
This is the desert tile. It produces nothing and is the starting point for the robber. We needed to create 5 of these.
This is the gold mine tile and it produces 1 of any type of resource that the player chooses. We needed to create 4 of these.
This is the volcano tile and it produces 2 of any type of resource. The player loses a settlement if the volcano "erupts" on his side of the hex. (determined by a roll of the dice) We needed to create 2 of these.
This is the lumber dock and it allows players to trade 2 lumber for 1 of any other resource. We needed to create 1 of these.
This is the brick dock and it allows players to trade 2 brick for 1 of any other resource. We needed to create 1 of these.
This is the wool dock and it allows players to trade 2 wool for 1 of any other resource. We needed to create 2 of these.
This is the grain dock and it allows players to trade 2 grain for 1 of any other resource. We needed to create 1 of these.
This is the ore dock and it allows players to trade 2 ore for 1 of any other resource. We needed to create 1 of these.
This is the generic dock and it allows players to trade 3 of any type of resource for 1 of any other resource. We needed to create 6 of these.
This tile is water. We needed to create 62 of these to have enough for the 6 player fog islands game with water surrounding the whole board.(my frame works different than the original game) You can also see a few of the tiles painted with symbols on the back. This is for the fog islands game so that you know what to replace the water tile with when you explore the open water.
These are the settlements. We needed to create a total of 30 of these.
These are the roads. We needed to create a total of 90 of these.
These are the cities. We needed to create a total of 24 of these.
These are the boats. We needed to create 90 of these.
These are the walls. We needed to create 18 of these. The picture on the lower left shows how the cities actually fit into the walls. The picture on the bottom right shows how the metropolis fit over the walls.
These are the merchants. We needed to create 6 of these. Our merchant system works differently than the original game. Each player has his own merchant which, when he has control of the merchant, he puts on the "merchant dock" (right) in the place of the resource token that he wishes to trade. If someone else gains merchant control, the player puts the resource token back and takes back his merchant.
These are the knights. We needed to create 36 knights and 36 swords. The knights without a sword (top left) are inactive and the knights with a sword (top right) is activated. Notice that bronze, silver, and gold denote a level 1, 2, and 3 knight respectively
These are the metropolises. We needed to create 18 of these. Each player gets three metropolises one for each of the three types of city improvements. In the bottom left photo you can see how they actually fit together with the cities. In the top right photo you can see how they fit together with the cities and the walls.
This is the robber. We needed to create one of these. We also used a felt pad on the bottom of him to steady him when in play.
This is the pirate ship. We needed to create 1 of these.
This is our barbarian system. We needed to create 1 of each piece shown. Top left is the actual track that the barbarian follows. Bottom left is the "player city" the "barbarian" and the "barbarian city". The right side shows all of the pieces together. The barbarian "attacks" once it reaches the player city's dock.

These are the number tokens. We need to create four of each number except the 2 and 12 we only needed three.

These are the dock tokens. We need to create six 3:1 tokens, three sheep tokens, and two of the rest. The extra tokens are for our "merchant system" (see wooden pieces)

These are the largest army and longest road trophies. We needed to create 1 of each of these. On the right, a player has earned the trophy and put it in his player tray.

These are the Seafarers Chits. We needed to make 50 of them. The question mark side is when playing Fog Island to show which hexes have not been explored.

These are the dice. We ordered 10 of these. On the right you can see them in their appropriate pairs. We need to use a pair with a red dice for playing knights and cities.

These are the frame pieces. We made enough so that a border can be created around any of the scenarios. They fit together using a dowel system. (Thanks mom for the idea.) At the top right you can see that we had to create two special corner pieces to fit into the funny looking seafarers end-piece. The routered edge needed to be left off of those.
This is the merchant dock. For more information check under the "merchant" piece of the player pieces section. Basically, if you play a merchant card, you take your merchant and put it in the place of the token you want. That way, everyone knows who owns the merchant, and everyone knows who can trade what.
These are the card trays. The pictures on the right show how they can accommodate any type of settlers game. On the left you can see that two of the trays fit together using a dowel system. This is so that the commodities can go directly behind the corresponding resource.
These are the pull-out hexagon trays. There is one in each side of the case. (see the case page) On the right you can see both of the trays completely filled. I also planned it so that everything you need to play the basic game or knights and cities is in one of the two trays. This way, you only have to take hexes out of the bottom of the case if you want to play seafarers.
These are the player trays. Each player gets his own tray to hold his pieces. The bottom right picture shows a spot on the top left corner of the tray to display any obtained trophies and dock tokens. This makes it easier for all players to know how many points have been accumulated. All of the trays are stackable so that they won't slide around in the case. (top right)
Here's a few examples of the full game set up as it would appear in real life.  Once you get into the etended sized board for seafarers, it is really nice to have a larger table to play on.
The left and right show a typical setup for a Knights and Cities Game. Note the combined card holder, merchant dock, and barbarian track.

This is the setup for the "4 islands" seafarers scenario.  Notice the expanded board size and extra wooden frame pieces.  Also, we need a pile of chits for this version.

This is a little ways into a "fog islands" seafarers scenario.